Good work as ever Mike.

You are one lucky guy getting in there. hehe
I have to say from seeing the trailer, the graphics engine looks a whole lot smoother than the original. And we still have 6 months or so of development to go yet. At this stage on KR 1, KITT didn't even have windows...
You have to understand the reasoning behind Davilex's decision to introduce weaponry. In the list of suggestions we stated that we didn't want anymore 'platforming', and they decided to use some of KITT's functions to add a further dimension to the game. We did state we didn't want a rehash of the first game's bumping into things until they die. Driving and shooting weapons will certainly make the game harder I assume - also combating the criticism of the first game being too easy.
And for those of you that are questioning the missiles being in there, I'd remind you that KITT has the function 'Rocket Fire' in the two episodes Not A Drop To Drink and Merchants Of Death.

The laser of course featured many times. I can assume the new laser design is bigger purely as this one is far more powerful in the game.
(The Knight Rider games of the 80s also featured lasers and rockets, so this is nothing really new to us)
Those images are indeed of the same KR1 car that featured in the screenshots that were given to me at the end of April, so don't worry about the car dimensions just yet. I know this as I just saw a few of these images on a game site that was dated April 30th.
When you view the trailer you will also notice a few new welcome additions. For example, KITT now has a turbine sound of a much higher pitch.
There are also new environments, including a molten iron pit, and what looks like a snow/ice covered road. Night Vision is also now necessary for a few missions, as visibility will be near pitch black on certain stages.
At least Davilex are trying for a degree of originality with the sequel, especially with the proposed 2 player mode and mini-games. With several months of development still to go, things can only get better.
And lets face it, how many 20 year old TV series' get a video game nowadays, let alone a sequel? I for one am thankful for Davilex attempting a sequel, and taking our comments on board. Like I said before, bigger development houses would just throw ideas from fans in the bin. So kudos to the guys from Holland.
On a final note, the last information I had was that Knight Rider 2 was indeed scheduled for release on PS2 in USA. But not by the same distributor of the first game, Tri Synergy.
Instead it will be handled by Universal Interactive, who are responsible for such games on PS2 as Crash Bandicoot: The Wrath Of Cortex and Mace Griffin: Bounty Hunter.
We will certainly get more details nearer to KR2's release date, and hopefully the game will be at ECTS here in the UK in September - an event I fortunately already have a ticket for.
Remember to keep checking KRO, as all news will be posted here over the coming months.
