knight of the phoenix through GTA5

This forum contains discussions about all things Knight Rider.

Moderators: neps, Matthew, Michael Pajaro

Post Reply
User avatar
Knight Racer
FLAG Special Ops
Posts: 3524
Joined: Tue Mar 19, 2002 1:01 am
What year did the original Knight Rider start: 0
Location: Brooklyn
Contact:

knight of the phoenix through GTA5

Post by Knight Racer »

I came across the most coolest recreation of knight of the phoenix in a GTA cinematic. It may not be in our language but it's still an amazing recreation in a videogame.

https://www.youtube.com/watch?v=KCMOg5QVOZs
User avatar
RicardoRibeiro2000
Operative
Posts: 100
Joined: Sun Jul 29, 2012 5:55 pm
antispam: No
What year did the original Knight Rider start: 1982

Re: knight of the phoenix through GTA5

Post by RicardoRibeiro2000 »

Here is the part 2 of it:
PS. Pity that it was all in german, but it is cool, i wish that they would make it in english.
User avatar
jup
FLAG Operative
Posts: 1786
Joined: Mon Mar 18, 2002 1:01 am
antispam: No
What year did the original Knight Rider start: 1982
Location: SD, CA. USA | Web site: http://www.jupircbot.8m.com (jup's KR game project 'ghosts' here)
Contact:

Re: knight of the phoenix through GTA5

Post by jup »

That is just downright amazing. I mean, something like this probably wasn't even possible to anyone outside of a professional CG studio...say, five years ago. Positioning of the camera is an amazing tool for such a creative application. Getting random characters to fall down in the fight scene is actually quite impressive. Staging characters was usually outside the box for a video game to force a scene. The whole ability that is seen here was near impossible, not so long ago for the average user.

Though, getting back to the fight scene in the bar...I could imagine a few more tools making it possible to show the fists flying. The damage accumulating. And, what about being able to set up a whole environment? Sure. The world of GTA is really filled out. But, with extra tools, this amazing ability could become all so much more. I suppose that with 3D modeling programs on the PC side, such things are already possible to the skilled PC user. But, I think a more user friendly interface could break through the limitations that hold back these already amazing displays of story telling.

Still...consider me amazed at what already is possible. Here's hoping for unlimited abilities in the not-so-distant future.
Post Reply