![Image](http://www.theknightrider.com/images/g1.jpg)
Ok first shot shows me getting the rig ready. I had to do some research to find out what kind of truck Goliath was, from there I hunted down the shop manual and found some good prints to work from along with a bunch of stills from the KR DVD sets. So far its looking pretty much like Optimus Prime from the transformers lol.
![Image](http://www.theknightrider.com/images/g2.jpg)
So here I have added some Goliath style features. The front grill, and the gas/poison spaying bumper, and I roughed in some other characteristic features of the truck such as the steps.
![Image](http://www.theknightrider.com/images/g3.jpg)
Here I modeled in the rest of the chassis, gas tanks, rear hitch and axles. Added more detail to the rims and added rear wheels.
![Image](http://www.theknightrider.com/images/g4.jpg)
At this point I am at 7,000 polygons. My goal is 14000 which is a pretty standard limit for today's video games. I still have the interior and trailer to do plus the running lights, mirrors, and rocket launchers so I have started cutting polys.
![Image](http://www.theknightrider.com/images/g5.jpg)
So here I decided to cut most of my detail from the bottom of the chassis, because in video games you rarely see the bottom, plus I can make up the detail with a good texture map. The truck is now down to a respectable 4,982 polygons. Perfect for a video game, and I still need to do the trailer.