KNIGHT RIDER VICE CITY MOD

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Post by Super knight » Mon Feb 28, 2005 3:59 pm

Yes but is a big work for Opusdream.
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Post by krvc » Tue Mar 01, 2005 5:41 pm

Very new last Mod Video mixed by me, showing the final aspect of the mod and player models. Mod is just ended, we are triyng to put it in direct download. Soon it will be in emule.

elink of the new video:

ed2k://|file|Intro%20Knight%20Rider%20Vice%20city%20mod%20By%20OPUSDREAM%20(<a class="postlink" href="http://www.knightridervicecity.tk).WMV|6502164|505EC98B16A3D8985BB091A5F12F97F5|h=AANIHQDLHQAZKTDUPVX6QRLDJOKSH2FU|/

IF YOU PICK IN LINK AND DONT DOWNLOADS IN EMULE; COPY/PASTE E2k In your emule or look for it in the search menu, write "Knight rider vice city mod opusdream".
Last edited by krvc on Wed Mar 02, 2005 12:42 pm, edited 1 time in total.

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Post by Knight Racer » Tue Mar 01, 2005 7:03 pm

I dont have the program needed.I tried downloading it and its not working with the emule.Please post it as a regular download.

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Post by Mikko L » Fri Mar 04, 2005 12:39 pm

Yeah I'd like to see it too. Regular download would be nice. :wink:

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Post by MIKEMAC » Fri Mar 04, 2005 2:27 pm

Dumb question. If I buy GTA 3 or Vicy city, how do I add Knight Rider to the game?, is there a specail code?
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Post by krvc » Tue Mar 08, 2005 8:28 am

new video links:
http://dl1.rapidshare.de/files/789390/51/intro.WMV video by me.

http://dl1.rapidshare.de/files/776187/5 ... mpress.wmv by SuperNight

Go down and press on Free download.

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Post by krvc » Tue Mar 08, 2005 7:57 pm

Well, mod is going to be a little bit later to release casue we are making a Kanighr Rider Radio station with the tv show B.S.O. and songs that apears in the episodes.We thing that around the first of April, mod will be ended and on download.

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Post by JohanKnight » Wed Mar 09, 2005 12:40 pm

mm, sounds cool! Keep on the good work :D

and btw, i saw one of your posts in GTA3Mods about the flashing scanner... will that be in the mod?

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Post by NeoRanger » Wed Mar 09, 2005 4:31 pm

Why not release the mod sooner and the extras later? It's not that I can't wait until next month, but with all these extras you've been mentioning, I am terrified when I think how big the file will end up being.

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Post by Knight Racer » Wed Mar 09, 2005 6:57 pm

I just want the option of doing ski mode with kitt and turbo boosting higher than a taxi.I would also like to maybe have a laseer come out of the front nose.We can make it a gun by copying the code from the tank and just damage some cars.

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Post by ReddawgKnight » Wed Mar 09, 2005 7:50 pm

that sounds cool

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Post by JohanKnight » Thu Mar 10, 2005 10:52 am

i agree with ski-mode and turbo... but that can be in Version 1.1!! First release Version 1.0 !!

ASAP ofcourse ;)

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Post by walter h. anderson » Thu Mar 10, 2005 12:38 pm

krvc wrote:Well, mod is going to be a little bit later to release casue we are making a Kanighr Rider Radio station with the tv show B.S.O. and songs that apears in the episodes.We thing that around the first of April, mod will be ended and on download.
I just tried the website posted, and instead I got a website about the library I'm sitting in right now.

Talk about WEIRD!!!!! :shock:
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Post by spyhunter » Fri Mar 11, 2005 12:44 am

Wow, a Knight Boat, the way the wheels are tilted down it looks like the Delorean Time Machine hovering on the water!

The screenshots and work you guys are doing for GTA is incredible! But why do so many people prefer 3 sets of foglights on the cars vs 2 sets? I see this alot on real conversion cars too, and don't really care for it, since it is not very authentic. I can only remember one or 2 shots of KITT in the series with 3 sets, all of the rest were 2.

Of-course this has nothing to do with this thread, but I felt I just had to ask it...

SH

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Post by Super knight » Fri Mar 11, 2005 11:26 am

Thank you for the sound! 8)


have fun! :!:
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Post by krvc » Fri Mar 11, 2005 12:47 pm

Knight Racer wrote:I just want the option of doing ski mode with kitt and turbo boosting higher than a taxi.I would also like to maybe have a laseer come out of the front nose.We can make it a gun by copying the code from the tank and just damage some cars.
Already in the fortcomming v0.1 version of my total conversion mod, Kitt and karr have SPM mode, pressing the "r" in keyboart, and the turboboost you get it making the cheat of typing ingame "gripiseverything" and cars have turbo. About the flashing scanner, we tried to made it in our cars models, but that must be made editing the exe file of the game(In vice city you can edit a lot of files to make changes, excepting the exe. In it is registered the police sirens lights effects, for example.
Image

We tried to get information about that stuff there:
http://www.gtaforums.com/index.php?act=ST&f=49&t=160696.

And just the same with turbooost in taxis, depends of the exe, but at least we can use the cheat.


About the tank properties, already kitt, karr and goliath are totaly indestructibles in game, including tires. What do you mean in "We can make it a gun by copying the code from the tank and just damage some cars"??? Want kitt shooting cars? :roll: I try to make mod as similar as the tv show. Not like Davilex games, they SUCKS!!!

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Post by JohanKnight » Fri Mar 11, 2005 2:43 pm

I try to make mod as similar as the tv show. Not like Davilex games, they SUCKS!!!
Thank God! :D

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Post by Knight Racer » Fri Mar 11, 2005 5:26 pm

I figured a laser would be too hard to make for you guys so i figured if u can get the car to fire a weapon we can at least make it look like kitt has some onboard functions such as a laser weapon.If the taxi is what you mean by a jump be ready for a seaosn 1 3 feet off the ground turbo.The ski mode can it continuesly ride on 2 wheels?or is it the same as grip iseverything where its extremely hard to conttrol?

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Post by TurbomanKnight » Fri Mar 11, 2005 9:31 pm

walter h. anderson wrote:
krvc wrote:Well, mod is going to be a little bit later to release casue we are making a Kanighr Rider Radio station with the tv show B.S.O. and songs that apears in the episodes.We thing that around the first of April, mod will be ended and on download.
I just tried the website posted, and instead I got a website about the library I'm sitting in right now.

Talk about WEIRD!!!!! :shock:
Library computers have blocks on downloading files to their computers. They also have Explicit Content blocks.
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Post by krvc » Sun Mar 13, 2005 7:38 pm

Knight Racer wrote:I figured a laser would be too hard to make for you guys so i figured if u can get the car to fire a weapon we can at least make it look like kitt has some onboard functions such as a laser weapon.If the taxi is what you mean by a jump be ready for a seaosn 1 3 feet off the ground turbo.The ski mode can it continuesly ride on 2 wheels?or is it the same as grip iseverything where its extremely hard to conttrol?
You cant shoot with a car like the tank casu e cars dont have the 3d(dff) like the tank. is imposible to get a car that properties in vice city.

Is he gripiseverything stuff but the car handling is modified in the way driving is more realist and similar to the real kitt(handling modiffication made by Caballero2000, spanish owner of the unique replika in spain. )
Last edited by krvc on Tue Mar 15, 2005 7:55 pm, edited 1 time in total.

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Post by ReddawgKnight » Mon Mar 14, 2005 7:03 am

Man i cant wait till its finally done...it would be the sole purpose af having to install my Vice City again

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Post by riz » Wed Mar 16, 2005 9:22 am

Wow how awesome! This mod is looking great!

I have a few questions :

When getting in KITT, do you have the ability to lock the doors?

Are you still indestructable when crashing into tanks?

Is KITT unique in the game (no duplicate models in the game being driven by AI)?

Last but not least any ideas on a release date?

Keep up the good work! I can't wait to play it!

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Post by JohanKnight » Sat Mar 19, 2005 8:02 am

When getting in KITT, do you have the ability to lock the doors?
>> Nope

Are you still indestructable when crashing into tanks?
>> Yes, no broken windows, and no scraches on the paint, but it can still explode :)

Is KITT unique in the game (no duplicate models in the game being driven by AI)?
>> It's not unique, there are more then one KITT, cuz it just replaces a car ;)

Release date?
>> Well, due the bugs, i think it would be far in April

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Post by TurbomanKnight » Sat Mar 19, 2005 10:27 pm

Kitt replaces the Zebra Cab right? Because I heard that since its a taxi, And in the original game when you do 100 taxi missions it enables a boost jump when you hit the horn. It can double as Turbo Boost.
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Post by JohanKnight » Sun Mar 20, 2005 6:08 am

No, KARR replaces the Zebra Cab :)

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