Intrest Thread: Knight Rider RPG Game
Moderators: neps, Matthew, Michael Pajaro
- jup
- FLAG Operative
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- What year did the original Knight Rider start: 1982
- Location: SD, CA. USA | Web site: http://www.jupircbot.8m.com (jup's KR game project 'ghosts' here)
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Yes. I found it under the directory TJsKnightRiderGame. It's one zip file named LunaRanch.zip. At first, I thought it might have been the zip file under KRGame1. I almost prepared to send it. But, after checking with PKZip, it was my incomplete game.
Question is, how can I send you the file? I don't want to deal with my spammed out e-mail, tonight. (That WOULD take all night.) I think I'll upload the file to my calbd business site and post the URL here. I'll leave the file up for only a very short while, so as not to tax that site's bandwidth. (It's intended for business traffic, only, and I'm not paying the bills on it. Else, I could host The Big List on there and the 1,000+ megs of traffic a month that it generates.) It might take me a few to get it ready, though. Please stand by...
Question is, how can I send you the file? I don't want to deal with my spammed out e-mail, tonight. (That WOULD take all night.) I think I'll upload the file to my calbd business site and post the URL here. I'll leave the file up for only a very short while, so as not to tax that site's bandwidth. (It's intended for business traffic, only, and I'm not paying the bills on it. Else, I could host The Big List on there and the 1,000+ megs of traffic a month that it generates.) It might take me a few to get it ready, though. Please stand by...
- msKEN
- FLAG Assistant
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- What year did the original Knight Rider start: 0
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Highly apreciate it Jup, I'll be online for the next 7 hours working on the game anyway lol. If the board wouldn't mind, please don't kill Jup's bandwith, I'm going to transfer it to my website and everyone can download it from there.
Thanks again Jup!
-Ken
Thanks again Jup!
-Ken
The Knight Rider Fan Game Project:
http://www.theknightrider.com" onclick="window.open(this.href);return false;
http://www.theknightrider.com" onclick="window.open(this.href);return false;
- jup
- FLAG Operative
- Posts: 1778
- Joined: Mon Mar 18, 2002 1:01 am
- antispam: No
- What year did the original Knight Rider start: 1982
- Location: SD, CA. USA | Web site: http://www.jupircbot.8m.com (jup's KR game project 'ghosts' here)
- Contact:
That took much longer than I expected it to...but, it always does.
Here's the URL... (I whipped the interface up in a hurry, so I hope it works.)
(Link outdated and removed by jup)
I decided to include the incomplete version of my game. But, beware. The file is almost 19 megabytes in size. Please don't distribute that one.
Let me know when you are done, msKen, so that I can remove those files from the server. The best way to let me know is just to reply to this message, as I'll probably not see an e-mail for hours, or even days.
Here's the URL... (I whipped the interface up in a hurry, so I hope it works.)
(Link outdated and removed by jup)
I decided to include the incomplete version of my game. But, beware. The file is almost 19 megabytes in size. Please don't distribute that one.
Let me know when you are done, msKen, so that I can remove those files from the server. The best way to let me know is just to reply to this message, as I'll probably not see an e-mail for hours, or even days.
Last edited by jup on Sat Mar 22, 2003 4:17 pm, edited 1 time in total.
- jup
- FLAG Operative
- Posts: 1778
- Joined: Mon Mar 18, 2002 1:01 am
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- What year did the original Knight Rider start: 1982
- Location: SD, CA. USA | Web site: http://www.jupircbot.8m.com (jup's KR game project 'ghosts' here)
- Contact:
- msKEN
- FLAG Assistant
- Posts: 781
- Joined: Tue Mar 19, 2002 1:01 am
- What year did the original Knight Rider start: 0
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Thanks Jup, I really really apreciate it. I'll be sure to check out what you have done as well. You are clear to delete those files from your server.
To everyone else, if you are interested in Luna Ranch, the very first fan made video game for Knight Rider, I'll try and have it up on my site shortly. In case everyone is wondering I'm doing a tribute/remake to Luna Ranch in the new game I'm doing. (mini game) In fact its what everyone will be beta testing. I'll keep everyone posted.
-Ken
To everyone else, if you are interested in Luna Ranch, the very first fan made video game for Knight Rider, I'll try and have it up on my site shortly. In case everyone is wondering I'm doing a tribute/remake to Luna Ranch in the new game I'm doing. (mini game) In fact its what everyone will be beta testing. I'll keep everyone posted.
-Ken
The Knight Rider Fan Game Project:
http://www.theknightrider.com" onclick="window.open(this.href);return false;
http://www.theknightrider.com" onclick="window.open(this.href);return false;
- jup
- FLAG Operative
- Posts: 1778
- Joined: Mon Mar 18, 2002 1:01 am
- antispam: No
- What year did the original Knight Rider start: 1982
- Location: SD, CA. USA | Web site: http://www.jupircbot.8m.com (jup's KR game project 'ghosts' here)
- Contact:
- msKEN
- FLAG Assistant
- Posts: 781
- Joined: Tue Mar 19, 2002 1:01 am
- What year did the original Knight Rider start: 0
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Cable modem. lol Like I said thanks alot I really apreciate it. Luna Ranch wont run unfourtinitly with DirectX 9 installed, so I'm affraid I wont get to play it, but you guys will who still have DirectX 7 or lower still installed should be ok.
-Ken
-Ken
The Knight Rider Fan Game Project:
http://www.theknightrider.com" onclick="window.open(this.href);return false;
http://www.theknightrider.com" onclick="window.open(this.href);return false;
- jup
- FLAG Operative
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- What year did the original Knight Rider start: 1982
- Location: SD, CA. USA | Web site: http://www.jupircbot.8m.com (jup's KR game project 'ghosts' here)
- Contact:
Oh...that's terrible. PC's should be backwardly compatable, so that you don't have to throw out the favorites with the outdated OS/drivers.
I think that I'll never forget Luna Ranch, and the way the interface just started to break down as the game concluded. If I recall right, the AI people started to do some strange things and the way the final area where you "drove KITT" felt (and even sounded) more like you were driving some sort of kid's pedal car...complete with a "foot step powered" motor and a totally law breaking 'turbo boost' jump feature. Pure, accidental comedy. (Though, it was the fault of the engine and not the programmer, who finished the game in something like a week.)
I think that I'll never forget Luna Ranch, and the way the interface just started to break down as the game concluded. If I recall right, the AI people started to do some strange things and the way the final area where you "drove KITT" felt (and even sounded) more like you were driving some sort of kid's pedal car...complete with a "foot step powered" motor and a totally law breaking 'turbo boost' jump feature. Pure, accidental comedy. (Though, it was the fault of the engine and not the programmer, who finished the game in something like a week.)
- jup
- FLAG Operative
- Posts: 1778
- Joined: Mon Mar 18, 2002 1:01 am
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- What year did the original Knight Rider start: 1982
- Location: SD, CA. USA | Web site: http://www.jupircbot.8m.com (jup's KR game project 'ghosts' here)
- Contact:
Well, now...this all started back a couple years ago, here at the old-old KRO board with an idea of making a fan based Knight Rider game. Some regulars of that time wanted something better than the old NES KR title. Ideas were spread about on how the game should go and so forth. I was amongst the idea contributers. Which led me to do a little searching for an actual game engine that could pull off this ideal KR game. Someone (Might have been me.) found a specific game making program that made games in 3-D and it sounded promissing. I was ready to try it out, but my hardware was too primitive to run all the engine's software. (Besides, the engine's maker wanted money.) But, another board regular of that time did have the hardware, downloaded the software and made Luna Ranch with it out of the demo game. The game's story line was somewhat simple and patched together. It delbt with Michael doing a foot investigation of the Luna Ranch house and landscape in order to solve a mystery. (A murder, I think.) As Michael toured the house to gather clues and items, (In order to find a secret passage and the murderer, who waves a gun at Michael...and nothing ever really comes of it.) he is able to interview a few residents and open doors and chests and search things to collect items. Then, once Michael locates the killer, the killer gets away (by, get this, vanishing into thin air while Michael is looking at him/her.) and we go into the big "auto" chase scene on the estates's hedge maze, or something. IF Michael driving the pedal powered KITT catches the pedal powered foe's car, the game is won. It's also around this point that the whole game falls totally apart. But, it is officially a fan built, KR video game.
Months later, I opted to start building my KR game out of Visual Basic code, and try making my own engine. Also, msKen was making some progress on a true 3-D Knight Rider game. While I did manage to make some progress on getting an interface put together, the project eventually stalled out as my hardware started to fail and my late night programming sessions fizzled out because of daily scheduling. (It's odd how I could only do some great programming work during the early AM hours. Usually what would happen during the daylight programming sessions is that I would look over the code, test the game...and never really get anything done, despite the number of hours put in. These days, I start to yawn at 9 pm and I occupy my programming impulses with RPG Maker. (A game making tool for the PlayStation.)) msKen, on the other hand, has been able to focus far more on the programming tasks at hand, despite his work schedule.
Months later, I opted to start building my KR game out of Visual Basic code, and try making my own engine. Also, msKen was making some progress on a true 3-D Knight Rider game. While I did manage to make some progress on getting an interface put together, the project eventually stalled out as my hardware started to fail and my late night programming sessions fizzled out because of daily scheduling. (It's odd how I could only do some great programming work during the early AM hours. Usually what would happen during the daylight programming sessions is that I would look over the code, test the game...and never really get anything done, despite the number of hours put in. These days, I start to yawn at 9 pm and I occupy my programming impulses with RPG Maker. (A game making tool for the PlayStation.)) msKen, on the other hand, has been able to focus far more on the programming tasks at hand, despite his work schedule.
- msKEN
- FLAG Assistant
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- Joined: Tue Mar 19, 2002 1:01 am
- What year did the original Knight Rider start: 0
- Location: Cincinnati, OH
- Contact:
Luna Ranch Fan Page
My portion of the site is not complete yet, but I got the Luna Ranch game up with screen shots, and Jup's review. Hope you don't mind, but it was a perfect review! Everyone who downloads it besure to thank Jup for still haveing this well over 2 year old project on his PC still. Thanks again Jup, I owe you big time!
-Ken
My portion of the site is not complete yet, but I got the Luna Ranch game up with screen shots, and Jup's review. Hope you don't mind, but it was a perfect review! Everyone who downloads it besure to thank Jup for still haveing this well over 2 year old project on his PC still. Thanks again Jup, I owe you big time!
-Ken
The Knight Rider Fan Game Project:
http://www.theknightrider.com" onclick="window.open(this.href);return false;
http://www.theknightrider.com" onclick="window.open(this.href);return false;
- msKEN
- FLAG Assistant
- Posts: 781
- Joined: Tue Mar 19, 2002 1:01 am
- What year did the original Knight Rider start: 0
- Location: Cincinnati, OH
- Contact:
Look out KITT! Some goon is trying to steal KITT while Michael is investagating Luna Ranch 2.0, hehe. One of many subplots to the game to give it that show feel.
The Knight Rider Fan Game Project:
http://www.theknightrider.com" onclick="window.open(this.href);return false;
http://www.theknightrider.com" onclick="window.open(this.href);return false;