Knight Rider 2 Demo + New Screenshots and Voiceovers!
Moderators: neps, Matthew, Michael Pajaro
- ReddawgKnight
- FLAG Assistant
- Posts: 514
- Joined: Thu Oct 07, 2004 12:23 am
- What year did the original Knight Rider start: 0
- Location: Chicago, IL
- Contact:
- cloudkitt
- FLAG Operative
- Posts: 1125
- Joined: Sun May 18, 2003 11:34 pm
- What year did the original Knight Rider start: 0
- Location: Philadelphia, PA
Other than KITT'S new voice, i like everythign about it. The laser's kinda tough to use since now the car is VERY responsive, as opposed to the elst game, lol.
I actually haven't been able to beat teh helicopter, both timews I tried it I ran out of ammo-or energy, or whatever...
I actually haven't been able to beat teh helicopter, both timews I tried it I ran out of ammo-or energy, or whatever...
Michael: "KITT! Where are ya?!"
K.I.T.T.: "I'm in your parking space, Michael, where else would I be?"
K.I.T.T.: "I'm in your parking space, Michael, where else would I be?"
- Knight Racer
- FLAG Special Ops
- Posts: 3522
- Joined: Tue Mar 19, 2002 1:01 am
- What year did the original Knight Rider start: 0
- Location: Brooklyn
- Contact:
- TurbomanKnight
- FLAG Operative
- Posts: 1297
- Joined: Fri Oct 17, 2003 11:09 pm
- What year did the original Knight Rider start: 0
- Location: Brooklyn, NY 11208
- Contact:
I paid $30.00 on the Net from EB games. Did I over Pay?Army_F_Body wrote:So for you PC guys, is it a drastic improvement or an attempt to cash in on an aging game engine and license while they can?
I got KR 1 for like $2 at a local gamestop and am thinking about trying to get my dead laptop running so I can play it, but is this one gonna be worth purchasing if a US PS2 release doesn't happen?
Anti-Ford. 'Nuff Said.
1988 Camaro IROC-Z28
5.7 Tuned Port Injection .040 over
700R4
2.77 posi
3" Exhaust with Headers
1988 Camaro IROC-Z28
5.7 Tuned Port Injection .040 over
700R4
2.77 posi
3" Exhaust with Headers
- ReddawgKnight
- FLAG Assistant
- Posts: 514
- Joined: Thu Oct 07, 2004 12:23 am
- What year did the original Knight Rider start: 0
- Location: Chicago, IL
- Contact:
- Knight Racer
- FLAG Special Ops
- Posts: 3522
- Joined: Tue Mar 19, 2002 1:01 am
- What year did the original Knight Rider start: 0
- Location: Brooklyn
- Contact:
- ReddawgKnight
- FLAG Assistant
- Posts: 514
- Joined: Thu Oct 07, 2004 12:23 am
- What year did the original Knight Rider start: 0
- Location: Chicago, IL
- Contact:
- Knight Racer
- FLAG Special Ops
- Posts: 3522
- Joined: Tue Mar 19, 2002 1:01 am
- What year did the original Knight Rider start: 0
- Location: Brooklyn
- Contact:
- Knight2000
- FLAG Recruit
- Posts: 431
- Joined: Tue Mar 19, 2002 1:01 am
- What year did the original Knight Rider start: 0
- Location: UK
Loved the demo! It was SO much better than the last game.
However, I agree that since the car is much more responsive, especially at low speeds, it's harder to turn just a little left or a little right to aim the laser properly.
SPOILER
BTW how did you get past the 2nd laser thingy? The first one was easy - just ski mode through it. But the second one was tougher. I got the inkling that I was supposed to turbo boost through it but couldn't do it so I just drove through it twice.
The camera angling on the chopper mission was a bit hard since although it kept the chopper in view so you wouldn't lose it, it was harder to see where the recharger thing was.
PS How comes KITT is faster in ski mode than on 4 wheels (125mph ski cf 116MPH normal)?
However, I agree that since the car is much more responsive, especially at low speeds, it's harder to turn just a little left or a little right to aim the laser properly.
SPOILER
BTW how did you get past the 2nd laser thingy? The first one was easy - just ski mode through it. But the second one was tougher. I got the inkling that I was supposed to turbo boost through it but couldn't do it so I just drove through it twice.
The camera angling on the chopper mission was a bit hard since although it kept the chopper in view so you wouldn't lose it, it was harder to see where the recharger thing was.
PS How comes KITT is faster in ski mode than on 4 wheels (125mph ski cf 116MPH normal)?
- Knight Racer
- FLAG Special Ops
- Posts: 3522
- Joined: Tue Mar 19, 2002 1:01 am
- What year did the original Knight Rider start: 0
- Location: Brooklyn
- Contact:
What I want to know is if there is a targeting system you get later in the game.Look at the intro you will see the laser bends to a target lock.Bonnie upgrades the laser with target locking systems?
Also They left something important out of the dash.The energy bar.We dont know if kitt will run out of it until we switch views.
Also They left something important out of the dash.The energy bar.We dont know if kitt will run out of it until we switch views.
- DJGM
- FLAG Assistant
- Posts: 540
- Joined: Tue Mar 19, 2002 1:01 am
- What year did the original Knight Rider start: 0
- Location: Manchester, England, UK.
- Contact:
The voices used in this version are, to be brutally honest, crăp!
Why do they pronounce "semi" as "semmi" instead of "sem-eye" ?
Why the hell have they given KITT a British sounding accent?
Also, I can't help noticing that Michael's voice seems to have been provided by
the same voice actor that narrated those KR "Listen and Read" audio books.
This was one of them . . .
Why do they pronounce "semi" as "semmi" instead of "sem-eye" ?
Why the hell have they given KITT a British sounding accent?
Also, I can't help noticing that Michael's voice seems to have been provided by
the same voice actor that narrated those KR "Listen and Read" audio books.
This was one of them . . .
Last edited by DJGM on Sun Oct 24, 2004 9:36 am, edited 1 time in total.
-
- KRO Podcaster (retired)
- Posts: 3333
- Joined: Tue Jun 01, 2004 5:55 pm
I think they may have mistook William Daniels' New York City accent as a British accent. Since the game was created outside the USA, it could be rather difficult to figure out what accents come from what areas of the world sometimes (expecially the different dialects of English). I guess they thought of him as sort of a spinoff from Devon or something. In fact, at first even *I* thought KITT's accent was British until I listened to it for awhile.
If they went with a NYC accent (but not too prominant of one - more like a slight one) then it probably would have been more close.
If they went with a NYC accent (but not too prominant of one - more like a slight one) then it probably would have been more close.
- Knight Racer
- FLAG Special Ops
- Posts: 3522
- Joined: Tue Mar 19, 2002 1:01 am
- What year did the original Knight Rider start: 0
- Location: Brooklyn
- Contact:
All i Know is it sounds way too much like either Dante from TKR or Mobius.Not sure which more.
I don't know if this will work but does anyone think they will replace the sounds from bad kitt voice with kr wavs they can personaly make from the dvd season1 or somewhere else?I wanna give it a shot.In the old game I figured.Rewrite the text displayed to match the sound wave and you have a new game script.I also rewrote the exit game dialogue to would Wilton Knight Quit?Which would get you back into the game lickedy split.
Only problem is that there is a limit to how much you can type for a line.
I don't know if this will work but does anyone think they will replace the sounds from bad kitt voice with kr wavs they can personaly make from the dvd season1 or somewhere else?I wanna give it a shot.In the old game I figured.Rewrite the text displayed to match the sound wave and you have a new game script.I also rewrote the exit game dialogue to would Wilton Knight Quit?Which would get you back into the game lickedy split.
Only problem is that there is a limit to how much you can type for a line.
- ILoveGames
- Volunteer
- Posts: 13
- Joined: Thu Oct 21, 2004 3:18 pm
-
- KRO Podcaster (retired)
- Posts: 3333
- Joined: Tue Jun 01, 2004 5:55 pm
- Army_F_Body
- FLAG Assistant
- Posts: 802
- Joined: Thu Nov 07, 2002 1:01 am
- What year did the original Knight Rider start: 0
- Contact:
I got mine last summer. The copy had been sitting on the shelves since it's relese. It was in the bargin bin and was literally $2.00. I already had my Mac at the time, but I figure for that price I couldn't pass it up.TurbomanKnight wrote:I paid $30.00 on the Net from EB games. Did I over Pay?Army_F_Body wrote:So for you PC guys, is it a drastic improvement or an attempt to cash in on an aging game engine and license while they can?
I got KR 1 for like $2 at a local gamestop and am thinking about trying to get my dead laptop running so I can play it, but is this one gonna be worth purchasing if a US PS2 release doesn't happen?
I guess the price depnds on how much you want it (and if you can actually play it or not). To me I'd pay the full $50 new game price if this thing came out in the US on PS2 or Mac (take note Davelix). But if it's just a "for the heck of it" kinda purchase, it's worth about 2 bucks to me.
KITT project is on again!
Currently working on: brand new stock tan interior, almost done!
Currently working on: brand new stock tan interior, almost done!