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KITT's engine sound: I want it!

Posted: Thu May 01, 2003 11:43 pm
by aussieknight
After watching Just My Bill, I just had to record KITT's engine sounds on my PC as he moves himself from one car park spot to another. The turbine's whine is just music to the ears! And it even changes from idling to slow driving. Man, I want my car to do that badly! It's not a T/A, but I reckon that sound coming from it would really turn heads. Anyone got any suggestions that don't cost the earth?

Posted: Fri May 02, 2003 11:50 pm
by Darknight
A few ideas here.

1. Get a turbine engine.
2. Since a turbine engine might slightly exceed your budget in reality, get a gear driven centrifugal supercharger.
3. Since a centrifugal supercharger is also quite expensive, get a leaf blower. Attach the leaf blower to the air intake, and wire it to correspond with the throttle by a throttle position sensor, variable resistance, and a
relay.

DK

Posted: Sat May 03, 2003 12:05 am
by Karan
Interesting u bring that up aussie,i was standing by the sidewalk the other day,in downtown and its a pretty busy street.and i was waiting for my bus,and i hear this sound down the road,steadily increasing and it was a steady whine just like KITT's engine and all i see is this honda and it drove right past me and it sounded just like KITT.unfortunately for the guy,i think he should go see a mechanic soon ,since it was a highly abnormal situation for his car to be making that noise lol still it was an interesting moment

Posted: Sat May 03, 2003 2:13 am
by spyhunter
I really like the normal sounding engine sounds that KITT makes in the show too, that low rumbling V8 sound, but I'm pretty sure they aren't coming from the on screen car, and probably not from an actual Trans Am either? Does anybody know?

SH

Posted: Sat May 03, 2003 12:40 pm
by Karan
yeah i think they do tend to make that sound at lower revs...
ive heard many a time...a firebird/camaro driving by,pausing at the intersection and the idling rumble they make is unmistakable

Posted: Sat May 03, 2003 4:02 pm
by K.I.T.T
A friend of mine who is currently creating an SPM KITT and will be putting the KITT whine turbine sound onto a chip to which he will control from within the car...I'm really too knowledgeable about how it works...but that aswell as the red neon and stuff....I will try to find out more..

Nick

Posted: Sat May 03, 2003 4:24 pm
by CK
I wanna know more! That sounds totally wild!!

Cheri

Posted: Sun May 04, 2003 5:07 am
by aussieknight
On the Knightregistries board there's a guy who sells a little black box with a digital sample of a turbine that comes with a horn speaker for your replica. His web site, albeit down at the moment, is http://www.knight-conversions.com and he did have a video clip of his unit in a car driving past the camera. Sounded good to me. That's basically what I want. However, I'm afraid I want it to have startup, idle, high speed and shutdown. Not that I'm greedy, mind. But you can forget about me importing one from over there. No way at our dollar's value. :cry:

Posted: Sun May 04, 2003 1:30 pm
by KITTfan
I was looking for turbine sounds from net and found this:
http://preview.audiolicense.net/sfx/mp3/S_386257.mp3

It's 1 min 57s soundfile and about 803kb, sounds pretty close to me for KITT's turbine whine.

-KITTfan-

Posted: Sun May 04, 2003 2:34 pm
by Skav
it said i don't have permission to download.

Skav

Posted: Sun May 04, 2003 3:27 pm
by KITTfan
I have no idea why you can't download it, the link works perfectly to me. Try copy it and paste it to your browsers address line, maybe that helps.
Here's another link what might work, the sfx I mean is the last file (turbine steady):
http://www.audiolicense.net/sfx/sfx_sea ... ur_max=120

-KITTfan-

Posted: Sun May 04, 2003 3:53 pm
by knightimmortal
Try right clicking the original link. Select 'Save Target As', and save it to your drive. Your cookies (darn them things!) or security certificates could be preventing direct access.

KI

Posted: Sun May 04, 2003 4:17 pm
by Skav
It tried to locate realplayer when i attempted to download again but i don't have the player installed. nevermind.

Skav

Posted: Mon May 05, 2003 6:01 am
by aussieknight
It's be great to be able to modulate a sound sample like that to simulate the wind-up & wind-down of a turbine engine. I'm afraid it is presently beyond me, but I'm working on it! :-) As for the "running" sound though, it'd be hard to loop a sample without a pop or click I reckon. Any thoughts, anyone?

Posted: Mon May 05, 2003 1:17 pm
by Karan
aussieknight wrote:It's be great to be able to modulate a sound sample like that to simulate the wind-up & wind-down of a turbine engine. I'm afraid it is presently beyond me, but I'm working on it! :-) As for the "running" sound though, it'd be hard to loop a sample without a pop or click I reckon. Any thoughts, anyone?
thats not a big problem....people make these kinds of mods for games all the times.i know a few guys who can do that from their home computers.not too difficult at all. however long u want the length to be.

Posted: Mon May 05, 2003 6:53 pm
by aussieknight
It's easy on a computer, but how do you do it with hardware? I want to build a circuit that can play these sounds through a loud speaker. I've considered a multi message event-triggered sound recorder/playback circuit I read about once, but can't find it now. You pre-record your samples and select the one you want, possible with something like a PICAXE chip, going by engine starting & running, engine revs above idle, and engine off trigger signals. At least, that's how I see it possibly happening.