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Knight Rider's continuity
Posted: Wed Mar 26, 2003 2:23 pm
by Michael Pajaro
OK March, give it your best shot!
Mike
Posted: Wed Mar 26, 2003 3:48 pm
by March2875
Ok. For Starters it may sound like backpedalling on my part but perhaps our definitions of continuity are different. What I mean by that is Continuity vs. Nitpick.
My interpretation of it given in the below example.
An error ive seen mentioned before appears in 3rd season episode Knight vs. Knerd. With the Thermal absorption layer. Some argue its an error because the Pyroclastic lamanation did the exact same thing. Its not an error because The Pyroclastic lamanation protected Kitt up to ok can't remember the exact temprature been awhile since I watched this one despite it being in my collection. Its either 200, 300, or 800 degrees the exact temp is irrelavant. The thermal absorption Layer protected against a far more intense level of heat.
Ive mentioned this in here before and my defense of it was shot down simply because the writers didn't come out and say that specifically in the show. Well I look at it as they didn't mention it as to not insult the longterm fans inteligents. There is other examples but that is the one I remember off the top of my head.
Ok My challenge on this one. When did Kitt track Michael with the comlink's homing signal without Michael talking? To My knowledge never.
Posted: Wed Mar 26, 2003 4:07 pm
by knightimmortal
The only problem with your defense: A nitpick is in fact a continuity error, a nitpick covers anything that stands out against logic.
The pyroclastic lamination was used once again in Knight Flight to Freedom, to go through Lava, which is a whole lot hotter than 800 degrees. In fact, I would say the exact temp is pretty relevant, because that is the main focus of your point, however, it was another re-invention of the wheel with anything that resembled the Pyroclastic Lamination, because the abilities of such were not written in stone. It is pretty well known through the scientific community, that when you enhance a product, you generally save time, ability, and room by integrating the new upgrade to a similar product rather than run both products at the same time. In something like KITT, duplicating the same product that only differs slightly is pretty much a screw-up in itself. They only have a limited amount of space to integrate these things, yet they came up with a new separate item to work in concurrence with the other one, that did a similar function with only limited difference? A bit strange, really. They are continuity errors caused by the fact that you didn't have the same writers for every episode. It is the same thing that happened between Knight Rider 2000 and Knight Rider. They re-invent the wheel. Yet another one that falls into that case: re-introducing functions. (Ex: the Trajectory Guide.) Because one episode was aired later than another, the continuity got out of whack. The continuity is something that was mentioned previously, that remains consistent throughout. When you change that fact, you break continuity.
And well, I can provide several examples of where KITT hones in on Michael without Michael's constant talking:
"KITT! I need you buddy!"
KITT pulls up to the exact area where Michael is going to meet them. Not only did KITT hone in on Michael without Michael constantly talking, he was even able to predict, in many cases exactly where Michael was going to come out, meaning that he had to be tracking the commlink signal. It was a pretty common occurrence throughout the show.
KI
Posted: Wed Mar 26, 2003 4:16 pm
by March2875
They showed the temp climbing in the lavaflow when it neared 800 degrees Kitt made the comment I can't withstand the intense Heat of this lava much longer. So while it may not fit 100% they did try to stay within continuity. some reality has to be suspended in the realm of tv.
Actually no. Kitt would have tracked him with his scanners not the comlink in those situations. Im referring to when Michael and Kitt are completely separated. Distance in miles, not just outside of a building.
Shows today have an unfair advantage over the 80's when it comes to nitpicks because of Digital editing. That type of stuff was discussed on the 10 hours of bonus footage on the Back to the Future Trilogy collection. An awesome collection.
Posted: Wed Mar 26, 2003 5:30 pm
by Michael Pajaro
Now we're really going all over the map. To me "continuity" has nothing to do with the laws of physics or cheap special effects or nitpicking that something doesn't make logical sense. Continuity is a very specific problem: keeping things consistant throughout the series.
For example, some continuity problems in Knight Rider:
Sometimes KITT can go into Auto Cruise by himself, other times he has to wait for Michael to specifically press the button, even in life-threatening situations (Slammin' Sammy)
How did KARR come back from the dead?
KITT was orginally installed in Michael Long's car, but then they changed that to introduce KARR.
Michael was originally created in Wilton Knight's image, but then they changed that to suggest he was made in Garthe's image.
Digital editing should have no impact on plot problems. They may be able to erase wires and clean up the look of the images, but mistakes in the script are fixed in word processors, not digital editors.
I agree with you March I personally don't consider many of the "nitpicks" brought up on the board as actual nitpicks. But I think of nitpicks and continuity errors as being different. I'm not sure which you're referring to.
Mike
Posted: Wed Mar 26, 2003 6:29 pm
by neps
having had the fortunate luck of working on a couple of film projects, perhaps my views may be usefull. On sets, there is usually a person called a "Script Supervisor". Part of this persons duties is continuity. They receive polaroids from Wardrobe so they can keep track of how the character looked from scene to see. They track motions the actors make so that if they have to cut to another shot, they will know where the actor ended up. They also take detailed shots on the set so that if they ever had to recreate the set for re-shoots, everything would be in its proper place. It's a very important and difficult job to do and when you notice something weird in a cut, it is often the failure of the person at this position that is at fault.
There are two types of continuity errors. Those that are visually based, and those that are plot holes. And they are things that can be controlled.
Visually based ones for example, are things like an apple being on the desk in one shot, and then disappearing in the next, only to reappear again. Items that are usually contained in a single episode or movie. These are easily avoidable, and these going wrong is the failure of the script supervisor. However, the supervisor has no control over an effect shot (which is basically what KITT driving himself is). And although the appearance of this may vary from time to time, it is in essence a continuity error, but shouldn't be referred to as one because it is more specifically a nitpick, it is a thing that really can't be controlled.
Plot hole based ones are the ones that exist over time. Like KARR coming back from the dead. Things that one writer wrote and the other disregarded or messed up.
Nitpicks to me are technically glitches like seeing through KITT during a turbo boost. While this isn't always the case, and thus a continuity issue, it is something that is very hard to control and should be referred separately as such
Posted: Wed Mar 26, 2003 7:06 pm
by March2875
Well in the show Kitt wasn't Michael's car Devon Said No specifically. Devon that's my car I left it out in the Desert "No it may look like your car but in actuality this is probably the most expense car in the world.
Devon's reference to Michael resembling Wilton to me was more of a personality or slight resemblance. Not that the face was specifically designed off of Wilton. But if it was Garth's face it would slightly resemble his father anyway.
And yeah Mike im referring to plot holes, or more specifically features of Kitt and changes in use not the nitpicks such as Kitt's dash changing from 2nd and 3rd season in Knight of the Drones.
Posted: Wed Mar 26, 2003 7:22 pm
by knightimmortal
A nitpick is everything from:
Continuity error.
Mistake in logic.
Visual mistakes.
Bloopers.
It is anything that does not seem right. Nitpick is a very broad and general word, and covers all of it. Maybe if you would listen, rather than applying your own definitions, (or for that matter, pick up some of Phil Farrand's nitpick books, and read them, and not selectively) you would realize that it covers it all. So, it is still a nitpick.
That being said, before subtle shots were taken at nitpicks by the definition of Mike, Knight Rider is full of continuity errors. Everything from functions that do the same thing, but are named differently, down to the examples that KARR came up with.
So, yes, Knight Rider wasn't too good with continuity. Their Script Supervisor was obviously on vacation throughout. So, going back to what started this, by today's definitions, Knight Rider was a virtual prancing land for all the criteria established for a nitpick. So kindly, leave the nitpick concept out of it. Don't try to divert attention off of the original concept, and at least learn what a nitpick is, before you bash it.
KI
Posted: Wed Mar 26, 2003 7:36 pm
by Michael Pajaro
I'm not sure what we're even talking about any more...
"im referring to plot holes, or more specifically features of Kitt and changes in use not the nitpicks"
Plotholes tend to be nitpicks and NOT continuity errors, but KITT's changing features WOULD be continuity errors.
"Knight Rider was a virtual prancing land for all the criteria established for a nitpick. So kindly, leave the nitpick concept out of it."
Does that mean we ARE talking about nitpicks, or that we're NOT talking about nitpicks?
I think it's safe to say that every continuity error is a nitpick, but not every nitpick is a continuity error. Which are we talking about?
Mike
Posted: Wed Mar 26, 2003 7:44 pm
by March2875
Im referring to Kitt's features specifically. Those are the things I was talking about. And that is what I meant by it takes SOME unfair criticism cause some of the system things aren't really wrong and could be explained with the show. Hight Traction Drop Downs and Traction Spikes are similar but they are not exactly the same thing. Traction spikes would work on dirt but not in Rocky Terrain where the High Traction Drop downs could work. Kitt in esence could find use for both systems simultaineously.
Did anyone ever notice KARR was using the High Traction Drop Downs in Kitt vs. Karr when He drove off of the beach when He was first found by Mandy and John.
Posted: Wed Mar 26, 2003 8:07 pm
by knightimmortal
Michael Pajaro wrote:I'm not sure what we're even talking about any more...
Does that mean we ARE talking about nitpicks, or that we're NOT talking about nitpicks?
I think it's safe to say that every continuity error is a nitpick, but not every nitpick is a continuity error. Which are we talking about?
Mike
It is very safe to say that every continuity error is a nitpick, but not every nitpick is a continuity error. A continuity error is a subdivision of a nitpick. We should be talking about continuity errors, other than blanket statementing it with a nitpick.
March2875 wrote:Hight Traction Drop Downs and Traction Spikes are similar but they are not exactly the same thing. Traction spikes would work on dirt but not in Rocky Terrain where the High Traction Drop downs could work. Kitt in esence could find use for both systems simultaineously.
And those are two drastically different systems that are shown on the screen. They are proven as such. One is inflating KITT's tires and raising his suspension, the other is spikes. They are SHOWN as different. But others can just about be proven as the exact same thing in spoken theory, just named differently. So those fall under continuity errors in many cases. Very much like every system in KR2K was renamed, and reinvented. That is an example of extremely bad continuity.
KI