Work in Progress - 3D Model of KITT
Posted: Thu Jun 12, 2008 12:58 pm
Hello everyone =)
Let me introduce myself first, I watched KR for the first time in the 90s when I was 12 years old, since then KITT became one of my favorite cars, so, as 3D Design is my hobby, why not give KITT a try? =) I started on this model it has a few weeks, he's faaaaar away from being finished, I've done just a bit of the car shape for now... it's being quite hard to do it since I don't have any good reference pictures of KITT for the details... and KITT is black and very reflective, wich doesn't help much when I need to check out on some KITT shapes ( not standard Trans Am body ) when looking at the pictures o_O Since it's being very difficult to get it right, any suggestions and critiques of the model are very welcome! =) If you don't know why the model is "squared" in some places, like the wheel arches and so on... it's because I'm making that model for my private use in some games also, and games can't support meshes with very high polycounts so I need to be careful on that one =) Of course I'm going to do a High-Poly version of the car right after this one is finished!! =) Well, that's it! Remeber the car is only about 20% done!!
http://i2.photobucket.com/albums/y32/Er ... /KEET1.jpg
http://i2.photobucket.com/albums/y32/Er ... /KEET2.jpg
http://i2.photobucket.com/albums/y32/Er ... /KEET3.jpg
http://i2.photobucket.com/albums/y32/Er ... /KEET4.jpg
I hope you all like it!
Erik.
Let me introduce myself first, I watched KR for the first time in the 90s when I was 12 years old, since then KITT became one of my favorite cars, so, as 3D Design is my hobby, why not give KITT a try? =) I started on this model it has a few weeks, he's faaaaar away from being finished, I've done just a bit of the car shape for now... it's being quite hard to do it since I don't have any good reference pictures of KITT for the details... and KITT is black and very reflective, wich doesn't help much when I need to check out on some KITT shapes ( not standard Trans Am body ) when looking at the pictures o_O Since it's being very difficult to get it right, any suggestions and critiques of the model are very welcome! =) If you don't know why the model is "squared" in some places, like the wheel arches and so on... it's because I'm making that model for my private use in some games also, and games can't support meshes with very high polycounts so I need to be careful on that one =) Of course I'm going to do a High-Poly version of the car right after this one is finished!! =) Well, that's it! Remeber the car is only about 20% done!!
http://i2.photobucket.com/albums/y32/Er ... /KEET1.jpg
http://i2.photobucket.com/albums/y32/Er ... /KEET2.jpg
http://i2.photobucket.com/albums/y32/Er ... /KEET3.jpg
http://i2.photobucket.com/albums/y32/Er ... /KEET4.jpg
I hope you all like it!

Erik.