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Posted: Tue Feb 14, 2006 7:08 pm
by msKEN
one word. AMAZING.
Posted: Thu Feb 16, 2006 2:48 am
by ReddawgKnight
hey george any updates?

Posted: Thu Feb 16, 2006 3:48 pm
by wannabegeorge
Nope. I got a bit burned out with the whole modelling thing. I'll get back to it in a day or two. In the meantime, here's something else I've been working on the diagrams to (still a WIP):
Posted: Thu Feb 16, 2006 4:18 pm
by ReddawgKnight
cool man looking good considering its a wip.

Posted: Thu Feb 16, 2006 8:45 pm
by Knight Racer
Have you used the pics of the dash I sent you yet?
Posted: Thu Feb 16, 2006 10:18 pm
by wannabegeorge
Somewhat ... mostly, I used reference from my DVDs or off the net. Which is not to say I'm not grateful. A couple of those images will be great for texturing. Here's the revized version:
Posted: Fri Feb 17, 2006 12:10 am
by ReddawgKnight
man i cant wait to see how that dash turns out when done

Posted: Fri Feb 17, 2006 4:46 pm
by wannabegeorge
Final diagrams of the dash (sorry for the poor quality):
Posted: Fri Feb 17, 2006 6:36 pm
by ReddawgKnight
looks awesome george now get to work on KITT now...joking

Posted: Sat Feb 18, 2006 3:09 pm
by wannabegeorge
If any of you want a surefire way to lose your mind, try modelling a tire tread. It's insane. After about a day of work, the tread is mediocre at best and I've concluded it's not worth the effort. I'll be using a bump map. The tires just aren't worth the polys.
Oh yeah, this is the failed attempt ... 's okay, but not great, and it slows max down like a mofo.

Posted: Sat Feb 18, 2006 4:53 pm
by ReddawgKnight
hey man would it be to much to ask to keep them...i meen to me they look really great man,please consider keeping those wheels.
Posted: Sat Feb 18, 2006 11:05 pm
by wannabegeorge
No such luck I'm afraid but this is me - remember? I'm at least as fanatical when it comes to detail as the next guy

Posted: Sat Feb 18, 2006 11:30 pm
by ReddawgKnight
oh ok that'll do then heh heh...good job man.
Posted: Sun Feb 19, 2006 1:30 am
by wannabegeorge
FINALLY, a real update. Pretty much done with the wheels. I might have to remodel the spoke bits of the rim ... not 100% happy with them. Oh and don't mind the green block. It's just a placeholder for vent hole.

Posted: Sun Feb 19, 2006 2:10 am
by ReddawgKnight
lookin really good now man great job
Posted: Sun Feb 19, 2006 1:15 pm
by ryytel
Awesome,damn good job
it will be also very cool if it's converted to san andreas
this is the world bestest 3d kitt ever built:D
Posted: Sun Feb 19, 2006 1:37 pm
by Sgt_BFG
Same as above, really smegging good!
Posted: Sun Feb 19, 2006 3:28 pm
by ReddawgKnight
ryytel wrote:Awesome,damn good job
it will be also very cool if it's converted to san andreas
this is the world bestest 3d kitt ever built:D
it is being ported to san andreas when its completed.

Posted: Mon Feb 20, 2006 8:48 am
by Knight2000
wannabegeorge wrote:
I got a bit burned out with the whole modelling thing. I'll get back to it in a day or two.
Have you started to dream about modelling yet? I got to a stage where I was dreaming about shift-dragging edges, welding vertices etc. Crazy!
wannabegeorge wrote:
If any of you want a surefire way to lose your mind, try modelling a tire tread. It's insane. After about a day of work, the tread is mediocre at best and I've concluded it's not worth the effort. I'll be using a bump map. The tires just aren't worth the polys.
Can't believe you even tried! I try to stick to bump maps for those. It's just crazy otherwise.
Beautiful wheels too though. I tried to use Boolean to try and join all (40)spokes to the rim. 3ds max shut down on me repeatedly. In the end I got it to work. Dunno how. Need a better way though.
I finally figured out how to get meshsmooth to work for me and made a really nice hood like yours. bit am giving up for the rest of the vehicle. My coursework is suffering and I don't wanna fail!

Posted: Mon Feb 20, 2006 4:15 pm
by wannabegeorge
This is why I promised myself I wouldn't mess with materials until I was done modelling ... because I get caught up in the beauty of the car. I'm not so much in awe of my own model as the original design. The fact that I had anything to do with the rendering is just a bonus. What can I say? I really love this car ... enjoy my distraction:
...
notice the pose?
Posted: Mon Feb 20, 2006 4:40 pm
by msKEN
ok ok ok two words. Absolutely AMAZING!
Posted: Mon Feb 20, 2006 10:54 pm
by ReddawgKnight
spectacular work as usual george..great job bro

Posted: Tue Feb 21, 2006 6:29 am
by Knight2000
Dude, that's frikkin awesome!
Would love to see your wireframes (without the meshsmooth) just to see how you did it. It might set my mind at ease and then I can concentrate on my coursework
Are you gonna do the interior too? Gonna use more planes or maps (for things like the door handle, door arm rest and other little details)?
What bout the base of the car? Leave it plain, mapped or er planed?
What materials did you use? I ended up making mine too glossy. Tried to match the look of the car in the Pilot, in the hangar where MK first sees it and feels the car. Ddin't work out too well.
Dunno if you've got Macromedia Director. Would be nice to see that model exported so you could pan around it, zoom in and out etc.
Seriously though, consider a walkthrough guide or something because making KITT was harder for me than making a Mazda Rx7.
Posted: Tue Feb 21, 2006 7:21 am
by Knight Racer
Just to show how wannabegeorge is so accurate,I decided to make a transition gif from an actual pic of kitt.
Great job man,I might be able to get you more shots of the season 2 dash over the weekend from the dvds.I think about 100 should do.
Posted: Tue Feb 21, 2006 8:28 am
by wannabegeorge
Thanks very much for the replies guys
Knight2000 - I *would* post the unsmoothed mesh, but it's ugly as heck. I've tweaked it in several places so that the smooth works ... it's not a pretty picture XD
I'm planning to model every detail in the interior too. Crazy, I know, but I'm devoted like that. For the underside, I'll do something ... not sure how detailed I'll end up getting, but I'll do something.
I messed with a tutorial for the paint:
http://www.tutorialized.com/tutorial/Cr ... rials/4853 but I ignore his lighting solution (so you don't need the plugin) and tweaked the black so it looks more or less right. I'm sure I'll play with it more later. And of course, I have the other materials to make too ...
When I'm done, I'll at least to a pan video rendering for y'all. Beyond that ... well, I have to finish the model first
I don't think I could do a walkthrough because I really am a novice. I BSed my way through this and it was HARD. I'm not sure I could make a tutorial based on it ... perhaps when my skills grow.
Knight Racer - wow ... that is so cool. You can see it's not 100% accurate, but my model's still close. Thanks again for the images you sent me
