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				Re: New KITT in GTA San Andreas!
				Posted: Sat Mar 13, 2010 3:31 pm
				by Ricky11Hun
				J-Knight wrote:Hey some good news from me, I got the bandit cars in (as seen in pic below) using the IMG tool. I thought great, I'll try putting the KITT cars into the normal game like Garthe does. But then this happened lol Its kinda like the High traction dropdowns from season 2. I used the bandito file from Tobies ultimate KITT pack, and used the knight rider txd file. Not sure which one was wrong if someone can fill me in on something I may be missing?

 
 I have this problem , my KITT and KARR's back wheels is to big. I have added Handling and IDE bu it dont work. I use GGMM. and in the program i see only white weels,scanner. WTH is wrong??? (PLATINUM EDITON)
 
			 
			
					
				Re: New KITT in GTA San Andreas!
				Posted: Sun Mar 14, 2010 9:06 am
				by Ricky11Hun
				
			 
			
					
				Re: New KITT in GTA San Andreas!
				Posted: Sat Apr 24, 2010 1:07 pm
				by Ricky11Hun
				Where i can download KI3T with the moving scanner??? (Not mod, single car)
			 
			
					
				Re: New KITT in GTA San Andreas!
				Posted: Sun Apr 25, 2010 3:12 am
				by KI4T
				Download tobie's Mod pack, KNight Rider Plalutinum Edition, here:
http://www.moddb.com/games/grand-theft- ... um-edition 
			 
			
					
				Re: New KITT in GTA San Andreas!
				Posted: Sun Apr 25, 2010 1:35 pm
				by Ricky11Hun
				*?$# KI4T I don't want KI2T!!! Only KI2T!!!
			 
			
					
				Re: New KITT in GTA San Andreas!
				Posted: Mon Apr 26, 2010 4:04 pm
				by Ricky11Hun
				Sorry, not KI2T, only KI3T
			 
			
					
				Re: New KITT in GTA San Andreas!
				Posted: Tue Apr 27, 2010 9:00 am
				by KI4T
				oooooppps, he inst included :/ sorry xD
download knight rider mod 0.2b, extreact it and pick the following cars:
Nebula
Bravura
Vincent
Willard
That are the KI3T's dunno wich one is series normal/ series attack/ pilot attack/ pinlot normal, you have to find out by yourself!
			 
			
					
				Re: New KITT in GTA San Andreas!
				Posted: Wed Apr 28, 2010 1:39 pm
				by Ricky11Hun
				:/ NORMAL MOD! SCANNER DON'T MOVE! ONLY ATTACK MODE AND I WAN'T THE NORMAL! :,C
			 
			
					
				Re: New KITT in GTA San Andreas!
				Posted: Thu Apr 29, 2010 1:50 am
				by Matthew
				Ricky,
You need to chill out before your attitude makes people move onto the next thread without a second thought. 
Matt
 
			 
			
					
				Re: New KITT in GTA San Andreas!
				Posted: Fri Apr 30, 2010 2:26 pm
				by KI4T
				I didnt know you wanted Series Normal with moving scanner... thats not pssible, instead of a movng scanner tobie made a workingvoice orb, you you will ahve to edit the model
			 
			
					
				Re: New KITT in GTA San Andreas!
				Posted: Sat May 01, 2010 10:21 am
				by GarthKnight08
				Ricky11Hun wrote::/ NORMAL MOD! SCANNER DON'T MOVE! ONLY ATTACK MODE AND I WAN'T THE NORMAL! :,C
Just put the normal KI3T in place of the attack one & the scanner will move!
 
			 
			
					
				Re: New KITT in GTA San Andreas!
				Posted: Sat May 01, 2010 2:58 pm
				by Ricky11Hun
				I need KITT to SA-MP,  but i did it, Rename the KNIGHT3000.txd file to nebula.txd, Replace with IMG Tool nebula.dff and txd. Vehicle ide rename KNIGHT3000 to nebula. Scanner working. Mod finished.
			 
			
					
				Re: New KITT in GTA San Andreas!
				Posted: Sat May 01, 2010 2:59 pm
				by Ricky11Hun
				And Garth, I HATE ATTACK MODE...