Knight Rider: The Fan Game

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Re: Knight Rider: The Fan Game

Post by Knight-Armen » Sat Jul 28, 2012 11:04 am

Excellent! I can't wait!
Michael: Kitt what matters to me is who you are not what you look like. Sure we don't have the car so we can't turbo boost so we can't go over 200 miles an hour but it was all icing on the cake anyway

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Re: Knight Rider: The Fan Game

Post by Han » Sat Jul 28, 2012 1:32 pm

cant wait 2 :S

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Re: Knight Rider: The Fan Game

Post by Cam FR » Sun Jul 29, 2012 4:54 am

HEy Ken , this is Cam KNIGHT the frenchie ! ( lost my password , and the mail i was using has been erased)

THe proposition to translate in french is still on the table !

But i didn' proposed to translate in german , cause i don't speak German lol !

The evolutions of your game are cool , i'm still following you since the luna ranch Game

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Re: Knight Rider: The Fan Game

Post by msKEN » Sun Jul 29, 2012 1:17 pm

I have no idea where I got German from lol, I think I just quickly glanced over the PM's we were sending back and forth and I said I would love to do German and French lol. So great to still have you on board for the french translation. I think we just need Spanish and German yet, and we should be good. Unless we got some Russian KR fans out there?
The Knight Rider Fan Game Project:
http://www.theknightrider.com" onclick="window.open(this.href);return false;

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Re: Knight Rider: The Fan Game

Post by Cam FR » Sun Jul 29, 2012 2:06 pm

i'd be glad to help your project

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Re: Knight Rider: The Fan Game

Post by themaster » Sun Jul 29, 2012 2:31 pm

Maybe i can help with spanish translation.

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Re: Knight Rider: The Fan Game

Post by Han » Mon Jul 30, 2012 12:07 pm

also, Ken, for portuguese...the game should support "É" "Á" "Ã", still dont know if is a text file or the game gonna have a special font?
for now,i don't think it's a problem
just checking :P

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Re: Knight Rider: The Fan Game

Post by msKEN » Mon Jul 30, 2012 12:43 pm

I can use a system font as long as you tell me which one I need, I can also include it in the game, its not a problem :)

themaster, I will put you on the list, thanks for your offer!
The Knight Rider Fan Game Project:
http://www.theknightrider.com" onclick="window.open(this.href);return false;

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Re: Knight Rider: The Fan Game

Post by Knight-Armen » Mon Jul 30, 2012 12:57 pm

KEN, for the Swedish translation you need to add the letters Å, Ä and Ö.
Michael: Kitt what matters to me is who you are not what you look like. Sure we don't have the car so we can't turbo boost so we can't go over 200 miles an hour but it was all icing on the cake anyway

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Re: Knight Rider: The Fan Game

Post by Han » Mon Jul 30, 2012 1:32 pm

you using a special font IG? because the needed system is one with "á é í ó ú â ê ô ã õ" most of them do have these

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Re: Knight Rider: The Fan Game

Post by msKEN » Mon Jul 30, 2012 3:50 pm

We're using a custom font for the English text, I can use any font for the other languages though I just need to include it in the build of the game.
The Knight Rider Fan Game Project:
http://www.theknightrider.com" onclick="window.open(this.href);return false;

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Re: Knight Rider: The Fan Game

Post by Michael.Knight1 » Tue Aug 07, 2012 2:04 am

Hey Ken , This Game Will Submit on Moddb
Image
Michael Knight, a young loner on a crusade to champion the cause of the innocent, the helpless, the powerless, in a world of criminals who operate above the law.

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Re: Knight Rider: The Fan Game

Post by Han » Tue Aug 07, 2012 4:46 pm

hey Ken, i think it wasnt said before(maybe), but is there any chance of multiplayer? a offline multiplayer, for example Sandbox where P1 is Michael & Kitt and P2 controls Garthe and Karr

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Re: Knight Rider: The Fan Game

Post by Cam FR » Tue Aug 07, 2012 6:29 pm

or .. imagine Hundred of KITT & Michael on a same map,that would be so crazy, and it would be a mess ! ROFL !

I don't believe that offline multiplayer would be a wise idea for now

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Re: Knight Rider: The Fan Game

Post by Han » Tue Aug 07, 2012 8:40 pm

multiplayer, wich goes on 2 player mode, free roam in sandbox if you know what i mean, simply, goes in a keyboard share way to play(wuld use joystikz)

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Re: Knight Rider: The Fan Game

Post by msKEN » Tue Aug 07, 2012 9:16 pm

LAN multiplayer may be doable but its not within the scope of our first release. Split screen and support for two controllers on the other hand would be rather easy. It would really change the game mechanics a lot, such as who gets to control KITT when Michael gets in the car. What happens when Michael needs a ride and KITT's off doing donuts and your getting your rear-end whooped up by a biker gang? Perhaps an update or two after we fix any reported bugs.

Michael.Knight1, that site is for game mods just like you are doing for GTA:SA. We're a stand alone entity and don't require another game to be installed first to play. We would be more suited to indiedb.com but We're not looking for any kind of wide range exposure right now since we are still in early development, were just sharing this with you guys at the moment :)
The Knight Rider Fan Game Project:
http://www.theknightrider.com" onclick="window.open(this.href);return false;

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Re: Knight Rider: The Fan Game

Post by Knight Racer » Wed Aug 08, 2012 9:46 am

Hey MSKen,sorry about Saturday.I was playing that simulator for Michael Knight you gave me on the web broswer and suddenly my fuse blew out.I was about to read that last text you sent me and the screen went down.PM me what you last wrote.

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Re: Knight Rider: The Fan Game

Post by Han » Wed Aug 08, 2012 11:38 am

yes i was thinking of something like split screen, but with no special features like missions, would be cool to drive arround with someone else and maybe go on a "Tboost Showdown" :S

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Re: Knight Rider: The Fan Game

Post by Michael.Knight1 » Wed Aug 08, 2012 8:05 pm

i thinks it good on indiedb .

Ken I am not just a gta modder but i am game developer , programming maker ,etc .. .
this is one of my games : http://www.indiedb.com/games/crash-bandicoot-2d" onclick="window.open(this.href);return false;
i still learning games script on c++ , tobie was give me a permission for his cars and on 2013 i'll start of my new 3D game . it's knight rider new generation [ 2008 TV Series lol ] .
i have many friend on indiedb and desura etc ... , i make much of game on 2 with game maker and 3D With Unity And UDK . But Now i'll make with my custom builder , always thanks

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Re: Knight Rider: The Fan Game

Post by Han » Fri Aug 10, 2012 4:43 pm

Michael.Knight1 wrote:i thinks it good on indiedb .

Ken I am not just a gta modder but i am game developer , programming maker ,etc .. .
this is one of my games : http://www.indiedb.com/games/crash-bandicoot-2d" onclick="window.open(this.href);return false;
i still learning games script on c++ , tobie was give me a permission for his cars and on 2013 i'll start of my new 3D game . it's knight rider new generation [ 2008 TV Series lol ] .
i have many friend on indiedb and desura etc ... , i make much of game on 2 with game maker and 3D With Unity And UDK . But Now i'll make with my custom builder , always thanks

M.K1
go upload your mod XD

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Re: Knight Rider: The Fan Game

Post by Michael.Knight1 » Fri Aug 10, 2012 11:51 pm

Loooooooool xD
Michael Knight, a young loner on a crusade to champion the cause of the innocent, the helpless, the powerless, in a world of criminals who operate above the law.

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Re: Knight Rider: The Fan Game

Post by Han » Sat Aug 11, 2012 9:06 am

people is really mad about it xD

anyway
Ken, you think possible a 2 player mode? my brother had the idea and i thinked that would be really cool, i thinked some split screen wich you could choose character and vehicle, the ones you go unlocking >:D

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Re: Knight Rider: The Fan Game

Post by msKEN » Sat Aug 11, 2012 10:51 am

2 player split screen can be done, I don't think it will make it into the 1.0 version of the game though, lets get the main story done, work out bugs, and go from there. What we are already trying to accomplish with just the single player mode is a tremendous amount of work as it is. For two player we'll have to rewrite a lot of the character controller code to accept two different inputs and to get the car system and character system to work together. I do like the idea however, and it should be a rather small update/patch to put out at a later time but its also something I will definitely want to take my time with and make sure its done right to where it can handle two game pads or a game pad and a keyboard properly. All of that will be a quite a bit of work.
The Knight Rider Fan Game Project:
http://www.theknightrider.com" onclick="window.open(this.href);return false;

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Re: Knight Rider: The Fan Game

Post by Han » Sat Aug 11, 2012 11:21 am

oh, that would be a problem :P
but for the first release it's ok, i agree, that would be bad to rewrite all of it.
maybe next time :D

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Re: Knight Rider: The Fan Game

Post by msKEN » Sat Aug 11, 2012 5:28 pm

No worries, we will have it just not right away, you'll just have to enjoy the single player mode while we work on it!
The Knight Rider Fan Game Project:
http://www.theknightrider.com" onclick="window.open(this.href);return false;

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