Knight Rider: The Fan Game

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Re: Knight Rider: The Fan Game

Post by Knight Racer » Sun Apr 15, 2012 1:36 pm

I've got about 67 files recorded for you from weeks ago including the horn.I haven't seen you online recently which is why I've posted my questions and ideas here.When will you be online to discuss the game further?

Here's what I've thought about in the past week:

Image

The scanner is a bit wide.It needs a bit more detail/dimension with a few side peices to close it in tighter on the scanner port.The blackouts on the front are like black rubber covers.They could be a bit darker metal panels.

Could you lower kitt a few inches.It wasn't exactly a stock trans am height.

also the sides of kitt need to have his lines stand out a bit more.

Image

A few game ideas I had were what if kitt tailgates goliath and Michael puts kitt into auto cruise while he climbs out the t-top,onto kitt's hood and into goliaths cab to rescue the girl of the week,that is if there's going to be one in this episode.

I know the storyline so far and I don't know if you can fit in a few of kitt's abilities like blasting through walls as in the episodes :not a drop to drink,no big thing,knight in disgrace,ice bandits.

Also any chance we can fit in the chimcal analyzer.I know this is reaching for an action game but even Batman had a detective mode.Kinda like Michael walking around the room to find that kidnapper's signature on a peice of art and then having to drive down to his studio in knightmare's.

When will you be online to discuss the game further?

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Re: Knight Rider: The Fan Game

Post by msKEN » Sun Apr 15, 2012 4:44 pm

If you use MSN at all add me, I've grown tired very tired of yahoo messenger and trillian just works when it wants to.
The Knight Rider Fan Game Project:
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Re: Knight Rider: The Fan Game

Post by knightprowl » Sun Apr 15, 2012 7:09 pm

Would you please accept my request too, Ken. I know you don’t like me for what I did before in the past, but I promise I won’t be an #*@hole again. I haven't been yet because I’m trying to be nicer to people, so please accept my request too. I won’t let you down again or be a dick, I just want to talk about the game, give ideas and so on, so please give me another chance if you’re ready, which i don’t think you are but I hope so.

Anyways, I sent it awhile ago; my email is darkknightmodder@hotmail.com, so accept it please. I will be very upset if you don’t, but I’ll survive if you don’t, I just feel I should get another chance is all. So please do so, if not now then when you’re ready. Either way, make it quick please.

Anyways keep us posted man, good luck and god speed.

Thanks and peace.
Last edited by Matthew on Mon Apr 16, 2012 12:07 am, edited 3 times in total.
Reason: If you'd like to be given a second chance, you could start by following my requests to use proper spelling, grammar, punctuation and capitalisation. Proving yourself to the people around you is the only way to regain our trust.

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Re: Knight Rider: The Fan Game

Post by Knight Racer » Sun Apr 15, 2012 11:13 pm

PM me your MSN contact details.

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Re: Knight Rider: The Fan Game

Post by knightprowl » Mon Apr 16, 2012 1:26 am

Ok Matt sorry for not using correct grammar. I'll start using correct grammar again. Also Knight Racer his MSN is on his profile, not sure if that's the one he uses but that's the one I added. Anyways Ken when your ready just accept that MSN request man, the sooner the better though, please. Anyways keep us posted Ken, and good luck. Anyways thanks and peace

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Re: Knight Rider: The Fan Game

Post by james olden » Mon Apr 16, 2012 2:03 am

in the kr series universal used a sound effect that was used for kitts motor when he traveling at high speeds that sound like a 1960s daytona.in this game will this sound be featured when kitt travels at high speeds ??? sorry to bug ya msken about sheding light on the game because i know you dont want to spoil the suprises on your game but i got to know if you dont mind lol, will this game take place right after michael left the beach on the scent of roses. because of stevies death at the scent of roses will michael still be depressed for a minute in the game.
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Re: Knight Rider: The Fan Game

Post by Knight Racer » Mon Apr 16, 2012 8:17 am

Right after Scent of Roses Killer Kitt happened.So I always wondered why Knight Rider never had a greiving period but then again this is an action show not a drama.I have recorded a few engine sounds including Jet from season one and a regular engine sound I first noticed in Goliath.If you pm me your email I can send you the file and you can tell me if thats the daytona engine sound.

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Re: Knight Rider: The Fan Game

Post by Matthew » Mon Apr 16, 2012 10:17 am

knightprowl wrote:Ok Matt sorry for not using correct grammar. I'll start using correct grammar again. Also Knight Racer his MSN is on his profile, not sure if that's the one he uses but that's the one I added. Anyways Ken when your ready just accept that MSN request man, the sooner the better though, please. Anyways keep us posted Ken, and good luck. Anyways thanks and peace

Much appreciated. Here's to what will hopefully be a fresh start between us. :good:

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Re: Knight Rider: The Fan Game

Post by knightfever » Mon Apr 16, 2012 11:22 am

Knight Racer wrote:Right after Scent of Roses Killer Kitt happened.So I always wondered why Knight Rider never had a greiving period but then again this is an action show not a drama.


I've heard from several sources that Scent of the Roses was originally intended to be the series finale, rather than Voo Doo Knight, but got moved up for ratings sweeps period. I don't know whether that's true or not,but it has more of a finale feel than Voo Doo Knight did.

Now back to our regularly scheduled thread. Sorry for the hi-jack msKen.

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Re: Knight Rider: The Fan Game

Post by msKEN » Mon Apr 16, 2012 1:26 pm

james olden wrote:in the kr series universal used a sound effect that was used for kitts motor when he traveling at high speeds that sound like a 1960s daytona.in this game will this sound be featured when kitt travels at high speeds


If we can find the correct sound that is not a problem, the new car physics I'm using can utilize a high and low pitch sound effect with out a problem.

james olden wrote:will this game take place right after michael left the beach on the scent of roses. because of stevies death at the scent of roses will michael still be depressed for a minute in the game.


We will make mention of Stevie's death, but this game takes place well after Season 4 and sets up the events that lead to Michael leaving the foundation for good, setting up KR2K.
The Knight Rider Fan Game Project:
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Re: Knight Rider: The Fan Game

Post by jup » Mon Apr 16, 2012 2:21 pm

knightfever wrote:
Knight Racer wrote:Right after Scent of Roses Killer Kitt happened.So I always wondered why Knight Rider never had a greiving period but then again this is an action show not a drama.


I've heard from several sources that Scent of the Roses was originally intended to be the series finale, rather than Voo Doo Knight, but got moved up for ratings sweeps period. I don't know whether that's true or not,but it has more of a finale feel than Voo Doo Knight did.


Correct on both counts. Bringing the very strong Scent of Roses to sweeps week was a wise decision in an attempt to boost fading ratings. It semi-ruined continuity. But, had it worked, Voo Doo would have just been a gap filler to season 5.

Also, this is an action show and events that weren't mission related were rarely seen, if even hinted at. The camera only tended to watch when a mission was in progress. In their 'lives', more events went on then what was seen in the show. But, for the most part, we had to take guesses. (A great example would be Bonnie's decision to move on in her life and head off to San Francisco. Only to find her former life coming back to her in season 3.)

And, to get back on track, I'm glad to see that MSKen is still trying to get a full game going. Great job, MSKen!

These days, between work and a couple projects, I just have no time to devote to KR gaming or even moderating. Hince why my efforts into this, faded long ago. But, I wish you the best of luck on your efforts.

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Re: Knight Rider: The Fan Game

Post by james olden » Tue Apr 17, 2012 2:08 am

i dont know if this was discussed before but what about michael using the ejector seats to boost him on top of buildings?
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Re: Knight Rider: The Fan Game

Post by Knight Racer » Thu Apr 19, 2012 1:01 am

I'm pushing to get at least 1 level where Michael has to use the ejector seat to get into a building from the roof and kitt takes over the cameras to guide him through the hallways to avoid security guards.That was in the series a few times in whitebird,knight of the rising sun,and I think Good Knight Work.Certain things have a kr feel to it and i'm hoping that's what this game will convery to all players.

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Re: Knight Rider: The Fan Game

Post by msKEN » Mon May 14, 2012 7:59 pm

Just a quick update,

Daan and I have been working together as of late. I think his character models are great and look better then what I had going on. We're also going to collaborate on the script a bit as Daan has a great eye for cinematics. I'm also hoping we can work off of each other to get the script feeling more Knight Rider in tone rather then the Dark Knight dark and gritty tone I have going already.

I don't want to spoil the story line, but here is a scene from a demo cinematic that Daan was working on. RC3 is injured badly and Michael needs to get him to the paramedics before he slips away. You'll notice KITT is Tobie's season 4 mesh.

Image

Also wanted to announce Tobie has made a new car for us! I'm still getting it setup so no videos just yet, but here is a teaser for you guys!

Image

I'll try and have a new video for you guys by next week to show how far we've come.
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Re: Knight Rider: The Fan Game

Post by msKEN » Fri May 25, 2012 12:55 pm

For those of you not following us on twitter for updates... (http://twitter.com/#!/theknightrider_) I know I need to finish the website already) ... here are 3 new WIP's from the project!

Image
FLAG by theknightrider.com, on Flickr

Image
FLAG2 by theknightrider.com, on Flickr

Image
jugg1 by theknightrider.com, on Flickr
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Re: Knight Rider: The Fan Game

Post by knightdriver » Fri May 25, 2012 2:38 pm

Kewl!
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Re: Knight Rider: The Fan Game

Post by Michael.Knight1 » Sat May 26, 2012 7:04 am

Wooooow , nice new model , i like this semi cab , is perfect and also the juggernaut :D
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Re: Knight Rider: The Fan Game

Post by Michael.Knight1 » Sat May 26, 2012 3:12 pm

Hello , I Finish My New Player Model is Sarah Graiman .

http://knightsindustriesmoddingteam.fre ... l-t16.html
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Re: Knight Rider: The Fan Game

Post by msKEN » Sat May 26, 2012 10:48 pm

While I'm sure the team appreciates and welcomes compliments and criticisms, I'm not sure I understand the reasoning of using my project thread to post your own project updates. Or why you would blatantly take my avatar and put it directly where I can see it...

Image

I guess I'll take it as a compliment. So, thanks... I guess. If you would have asked I would have made you a custom one lol. I just want to clarify that Michael.Knight1's post and mesh has absolutely nothing to do with our project, also our project has absolutely nothing to do with GTA modifications.

Anyway here is a new render of Goliath since we haven't seen him in a while! His trailer still needs some work, but I haven't had a chance to get to it just yet!

Image
goliath by theknightrider.com, on Flickr
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Re: Knight Rider: The Fan Game

Post by Michael.Knight1 » Sun May 27, 2012 9:40 am

Sorry for the avatar , i use it because is very beatiful and if you want to remove it , no problem .
About Goliath : Nice Work is Perfectly model !!
The Front is Exacly As in The Film also all the part and very great texture , greeting
Question 1 :?: : plzz what is the pattern if you use it to show your model
Question 2 :?: : so while i wanna to enter in the theknightrider.com i did not can ??
because i wanna to download your knight rider game
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Re: Knight Rider: The Fan Game

Post by knightdriver » Sun May 27, 2012 12:02 pm

Michael.Knight1 wrote:Sorry for the avatar , i use it because is very beatiful and if you want to remove it , no problem .
About Goliath : Nice Work is Perfectly model !!
The Front is Exacly As in The Film also all the part and very great texture , greeting
Question 1 :?: : plzz what is the pattern if you use it to show your model
Question 2 :?: : so while i wanna to enter in the theknightrider.com i did not can ??
because i wanna to download your knight rider game



If you would have read a few posts up you wouuld have seen that he is not yet done with the website.

Also, if you have read anything in the thread, you would have seen that the game is not yet done
either. There is more to this thread than pretty pictures! :roll:

Ohhhhhhhh Those pretty pictures! :good:
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Re: Knight Rider: The Fan Game

Post by msKEN » Mon May 28, 2012 10:40 am

Avatar use is fine, just next time it would be great if you could extend the courtesy to ask first. Like I said, would have made you one, not that big of a deal. :good:

Question 1 :?: : plzz what is the pattern if you use it to show your model


I don't use a pattern, its just some quick work in photoshop, and using an alpha channel in 3dsmax for the renders. The text is just gradients with a transparent texture layer over top if it. If you notice in my work, that is really the only great photoshop skill I own... is being able to work the Layer Style properties which anyone can do lol! The gradients I use are free and can be found here: http://www.youthedesigner.com/2010/05/0 ... gradients/

Question 2 :?: : so while i wanna to enter in the theknightrider.com i did not can ??
because i wanna to download your knight rider game


Website isn't done yet, we are still prototyping the game. The website will open soon. We haven't decided how we will distribute the game, or what legal hurdles we will have to jump threw to release it to the public. Even though its a game made by fans for fans, and is just a huge work of fan art and fan fiction its still a huge copyright infringement. The ultimate goal here would be to get a publisher to back us. I'm not sure yet how realistic of a goal that is lol but we'll just have to wait and see!
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Re: Knight Rider: The Fan Game

Post by KITT Conversion » Mon May 28, 2012 4:36 pm

What systems will this game be available for?
PC?
PS2?
PS3?
Etc.

Can't wait for the game, to be out!! :good: :D

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Re: Knight Rider: The Fan Game

Post by Deveo » Tue May 29, 2012 5:23 am

Here are some renders of the finished beta version of the Juggernaut! :lol:

There are some details different to the original, the storyline of the game required some adjustments :mrgreen:

Image

Image

Image
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Re: Knight Rider: The Fan Game

Post by msKEN » Tue May 29, 2012 10:31 am

KITT Conversion wrote:What systems will this game be available for?
PC?
PS2?
PS3?
Etc.

Can't wait for the game, to be out!! :good: :D

KC


The game will be available first for free for the PC/Mac only. We have to do major rework to the game's art but we will also release a free Android and iOS5 (iPhone3GS/Ipad1, device must unfortunately be jailbroken) app. We can't promise that the game play for Android/iOS will be a direct port, but we will keep the story exactly the same.

If by some stupid luck we find a publisher.... then I would very much hope to see this be an Xbox Arcade/PlayStation Store downloadable game. The conversion would be extremely simple for Xbox 360 and PS3 since I am building this game based on the specs of an XBOX360.

Deveo, Looking great! Wonder if anyone can spot the changes and figure out a major piece of the story line. :lol:
The Knight Rider Fan Game Project:
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